
Although dissimilar in nature, the idea remained the same collect resources, build ships, fight when necessary. There are two factions - the Tycoon and Eco factions.

In terms of strategy, Anno also failed to capture my interest. While useful to learn the ins and outs of the game, it felt as if it were a tutorial rather than a story. It is basically just following instructions. This is not helped by the campaign, which does not allow you to deviate from the orders set forth. This leads to a feeling that the entire game is linear in nature - there are not a lot of options to how you can plan a city. The problem with this is that it leads to a lack of free expression in creating a city, having to structure around the peripheral buildings. You are limited to how you would like to structure the city by how close you construct hospitals, casinos, trade depots, etc. However, as I got further into the game, I realized how limited I was to the types of buildings I could create, especially according to range. I cannot say enough about the graphics, as it is the only reason why I played so long. As far as a city builder, it is spectacular in it's detail. I was disappointed to find out that, while it does blend the two genres, it falls short of being rich in either side of content. I was excited to hear that it was a blend of city building and real-time strategy.

Unlike most of the user reviews for this game, I come in new to the series. However, when you start to examine Anno 2070 as an in-depth game, it is not a long lasting treat. I was disappointed to find out that, while it does blend the two genres, it falls short of being rich in The graphics are unbelievable.
